The doughty Space Ranger and his Feline companion watched out the portholes as the Cyborg pilot deftly steered their shuttle through the spaceport.
“Maybe we’ll get the Millennium Penguin!” said the Feline, her tail twitching with excitement.
“I’m betting on the Cattlestar,” the Cyborg said in his metallic monotone.
The Space Ranger got as far as, “I heard it might be the Second–” and then fell silent as their shuttle aimed for a small, decrepit ship at the edge of the port.
“Not the Horsefly!” said all three, in unison.
Dear to a starfaring munchkin's heart (as of now) is his sturdy Ship. Because, of course, it gives bonuses. Ships are found in the Door deck.
Normally, no player can have more than one Ship. Cheat! cards and Otto can allow extra Ships.
Ships are Items, and follow normal Item rules. Anything that affects an Item can af- fect a Ship. Ships carry themselves. All Ships are Big items, which does not matter if you are playing only Star Munchkin, but will come into play in combined games. Ships do not count against your total of Big items.
There are also a few Items that specifically enhance Ships. Ships can also be enhanced by regular “Item Enhancers” from other sets, if those Enhancers otherwise apply.
Enhancers cannot be moved between Ships. A Ship with an Enhancer adds the Enhancer's Gold Pieces value to its own.
If a Ship gives a bonus or penalty to Run Away, that replaces any bonus that its owner gets from Footgear, Steeds (in a blender game), or other possessions. If your Ship gives you a penalty to Run Away, you may discard the Ship before you roll to flee. You don't suffer the penalty, but the Ship goes to the discard pile.
And…if you have more than one Ship, you get all their combat bonuses and the best Run Away bonus. You may ignore any penalty from one ship that the other doesn't also give you, because, being a munchkin, you are always on the best ship at any particular moment.
Munchkin comes in lots of flavors! You can get classic fantasy, sci-fi, silly horror, superheroes, pirates, cowboys, kung-fu, spies…and they’re all compatible!
Visit us on the Web at World of Munchkin for errata, updates, Q&A, and much more. To discuss Munchkin with our staff and your fellow munchkins, visit our forums. Check out Munchkin Resources for reference cards, play mats, and dozens of links.
Our PDF store has free Munchkin accessories and rules (including Epic Munchkin and the Munchkin Tournament Rules)! Go to e23 and browse for Munchkin.
Twitter. Our Twitter feed often has Munchkin news updates (or bonus rules!)
The URL for this Munchkin game is www.worldofmunchkin.com/spaceships.
Card design by Andrew Hackard Munchkin designed by Steve Jackson Illustrated by John Kovalic
Chief Operating Officer: Philip Reed
Munchkin Czar: Andrew Hackard
Production Artist: Alex Fernandez
Prepress Checker and Database Wizardry: Monica Stephens
Marketing Director: Paul Chapman
Director of Sales: Ross Jepson
Playtesters: Paul Chapman, Matthew Krous, Devin Lewis, James Vicari, and Loren Wiseman
Munchkin, Star Munchkin, Space Ships, Warehouse 23, e23, and the all-seeing pyramid are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license. Star Munchkin: Space Ships copyright © 2010 by Steve Jackson Games Incorporated. All rights reserved. Rules version 1.0 (November 2010).