January 15, 2008: Munchkin Silver Piece Rule For January 2008

Flip the Munchkin Silver Piece during any combat. On heads (the Munchkin face image), the bonus from any Headgear is doubled for the duration of the combat. On tails (the Boots of Butt-Kicking image), the bonus from any Footgear is turned into a penalty for the duration of the combat.


February 1, 2008: Munchkin Silver Piece Rule For February 2008

Draw two Door cards and two Treasure cards. Arrange them so that each Door card touches a Treasure card on both its long edge and its short edge. Drop the Coin from a distance of at least 12" onto the cards. If the Coin lands on a card, you take that card. If the Coin lands on heads (the Munchkin face image), the card is considered drawn face up – if it's a monster, trap, or curse, you must deal with it! If the Coin lands on tails (the Boots of Butt-Kicking image), the card is considered to have been drawn face down.


March 3, 2008: Munchkin Silver Piece Rule For March 2008

Whenever a player attempts to steal one of your Items, whether as a Class ability or super power, you may secretly hide the coin in one of your hands. The player must guess which hand is holding the Coin. If he guesses correctly, he may proceed as usual. If he guesses wrong, then he cannot steal from you this turn, but suffers no other penalties.


April 1, 2008: Munchkin Silver Piece Rule For April 2008

Stick the Silver Piece to your forehead, without the aid of gum, glue, or tape. You may lean your head back, but you only have one attempt. For as long as the Silver Piece stays, you are immune to Traps and Curses.


May 6, 2008: Munchkin Silver Piece Rule For May 2008

Flip the Munchkin Silver Piece during any combat. On heads (the Munchkin face image), the bonus from any Headgear is turned into a penalty for the duration of the combat. On tails (the Boots of Butt-Kicking image), the bonus from any Footgear is doubled for the duration of the combat.


June 2, 2008: Munchkin Silver Piece Rule For June 2008

Place the Silver Piece over one eye, and hold it in place without using your hands, gum, glue, tape, or any other adhesive. As long as the Silver Piece stays over your eye (or the end of your turn, whichever comes first), you have the Monocle of Sight. Whenever you draw a single face-down Door, you may draw two, and decide which you'd like to use. The other is replaced on the top of the deck.


July 15, 2008: Munchkin Silver Piece Rule For July 2008

During any combat, you may activate the Munchkin Silver Piece to add two Monsters to a combat, but you must give the Silver Piece to the Munchkin whom you're pummeling. You may draw two Door cards to replace the Monsters.

Each Silver Piece may only be used once per game. You may not use the Silver Piece to add Monsters to your own combat.


August 20, 2008: Munchkin Silver Piece Rule For August 2008

At any time except in combat, activate the Munchkin Silver Piece and place it on the back of your hand. While it remains, any single item requiring hands is worth an additional +2 bonus. No adhesive of any kind may be used. If the item is lost, the effect ends.


August 29, 2008: Bonus Labor Day Weekend Rule!

Make Someone Else Do The Work For You

This rule is only valid during the Labor Day weekend (August 29 – September 1) .

Give the Munchkin Silver Piece to another player. That player must fight the monster you are currently fighting. If that player wins, he gets the level, but you get any and all treasure.


September 3, 2008: Munchkin Silver Piece Rule For September 2008

Activate the Munchkin Silver Piece, and discard your current Class, replacing it with any Class, from any Munchkin game. If you chose a Class from the current game, reshuffle the entire Door deck (including discards).


October 9, 2008: Munchkin Silver Piece Rule For October 2008: Cursed Piece Of Eight

Flip the Munchkin Silver Piece during any combat. On heads (the Munchkin face image), the coin is worth a bonus of +8 to your level for the duration of the combat. On tails (the Boots of Butt-Kicking image), the coin is a penalty of -8 to your level for the duration of the combat. But only for Munchkin Booty games; for all others it's just +/-2.


October 28, 2008: Munchkin Silver Piece Rule For Halloween 2008: Paying Off The Ferryman

Special Bonus Halloween Silver Piece Rule!

This rule is only valid from October 31 through Novemeber 2, 2008.

Put one Munchkin Silver Piece over each eye when you are killed. If both coins remain in place until play returns to you, your body is not looted.

This rule is an explicit exception to the "single coin per game, and single coin effect per game" rule.


November 1, 2008: Munchkin Silver Piece Rule For November 2008: Coining A Card

Activate the Munchkin Silver Piece and place it on a card in play. You have now "coined" that card. As long as the Silver Piece remains on the card, no other player may use it, or any other card with the same title. Any other cards are immediately discarded. The Silver Piece is removed when the card is discarded.


November 25, 2008: Munchkin Silver Piece Rule For Black Thursday Weekend: Valuable Coupon

This rule is only valid for Black Thursday weekend (November 27-30).

Activate the Munchkin Silver Piece to double the gold piece value of any one item.


December 1, 2008: Munchkin Silver Piece Rule For December 2008: Shiny Distractions

Activate the Munchkin Silver Piece to bribe a monster to immediately leave a combat. No levels are gained, nor is any treasure left behind. If the combat involves multiple monsters, only one is affected.

Bonus Rule! During a game of Munchkin Quest, activate the Munchkin Silver Piece to remove a "Looted Out" counter.


January 1, 2009: Munchkin Silver Piece Rule For Christmas 2008: Give A Gift; Get A Level

This rule is only valid during Christmas (December 23-26).

Give the Munchkin Silver Piece to another player. The Munchkin Silver Piece now belongs to that player; you don't get it back. You may go up a level. This may not be the winning level, and you may not gain more than one level from Silver Pieces during this game – multiple levels through the use of multiple Silver Pieces are not allowed.


January 2, 2009: Oops!

If you're looking for the January 2009 Munchkin Silver Piece Rule, and instead found the 2008 Christmas Bonus Rule, you're likely confused. Looks like a couple wires got crossed in the news queues!

The January rule for the 2008 Munchkin Silver Piece is:

Flip the Munchkin Silver Piece during any combat. On heads (the Munchkin face image), the bonus from any Headgear is doubled for the duration of the combat. On tails (the Boots of Butt-Kicking image), the bonus from any Footgear is turned into a penalty for the duration of the combat.

The January rule for the 2009 Munchkin Silver Piece will be announced next week…along with photos!


January 16, 2009: Munchkin 2009 Silver Piece Rule For January 2009

This rule applies only to the Munchkin 2009 Silver Piece. If you have a Munchkin 2008 Silver Piece, use the January 2008 rule! You may only use one coin in a game, even if you have both the 2008 and 2009 coins.

Flip the Munchkin 2009 Silver Piece during any combat. On heads (the Munchkin face), treat your character's base level as 9 for the duration of this combat. On tails (the Plutonium Dragon), treat your character's base level as 2 for the duration of this combat.


January 22, 2009: Bonus Munchkin 2009 Silver Piece Rule For ChattaCon!

This rule is only valid from January 23 through January 25, 2009. You do not have to be attending ChattaCon to use this rule, although Guest of Honor Steve Jackson will have plenty of Munchkin 2009 Silver Pieces to hand out if you are!

Flip the Munchkin 2009 Silver Piece during any combat. On heads (the Munchkin face), draw Treasure cards until you are holding 9 cards in your hand. On tails (the Plutonium Dragon), play or discard until you have 2 cards in your hand. If you flip tails when you already have 2 or fewer cards, you must play or discard your entire hand! This effect lasts until the end of combat; your end-of-turn maximum hand size is unchanged.


February 1, 2009: Munchkin 2009 Silver Piece Rule For February 2009

Flip the 2009 Munchkin Silver Piece at the start of the game. On heads (the Munchkin head), you may declare yourself the helper in a combat where the munchkin requires help. Draw a face-down Treasure if you win the combat, but collect no other reward (except a level, if you are an Elf – and yes, this can be the winning level). The other player still receives his full allotment of Treasure. On tails (the Plutonium Dragon), you may use the coin to add a monster from your hand or from the top of the Door discards to a combat other than your own.


March 1, 2009: Munchkin 2009 Silver Piece Rule For March 2009

Grab the (empty) box for your current Munchkin game. Lean the lid against the bottom to form a ramp, as shown here. Set the 2009 Munchkin Silver Piece on edge at the bottom of the ramp and flick it with your finger so it rolls up the ramp. If the coin clears the far side of the base, you have Jumped The Shark: take a face-down Door and a face-down Treasure card immediately. If anything else happens, lose 2 levels or suffer Death, your choice. (If you cannot lose the levels, then you die automatically!)


March 13, 2009: Munchkin 2009 Silver Piece Rule For Pi Day!

Happy Pi Day! That would be March 14 – 3/14 if you live in North America, and very confusing if you don't. But everyone gets to celebrate with a special, one-day only rule. This rule is only valid from midnight through 11:59 p.m. (in your time zone, you munchkin!) on March 14.

Set the 2009 Munchkin Silver Piece in front of you at the start of the game. This represents an unstealable small Item, the Munchkin Mama's Apple Pi. You may use this to successfully Run Away from any one monster in the game, even if you had already failed your Run Away roll. When you use the Silver Piece, give it to the lowest-Level player at the table, who may play it immediately unless he has already used a Munchkin coin this game. If you are lowest-Level, you may keep it for yourself (but you cannot use it again this game). In Munchkin Quest, you do not even take a hit for fleeing the combat!

Special bonus rule: If the time on any clock in the room is 3:14 (a.m. or p.m.) when you use the Silver Piece, go up a level immediately. This can be the winning level! No, you can't reset your clocks first, you munchkin!


April 1, 2009: Munchkin 2009 Silver Piece Rule For April 2009

Play an Item card from your hand that you cannot currently use. Flip the 2009 Munchkin Silver Piece. On heads (the Munchkin head), the coin acts like a Cheat card, allowing you to use the Item anyway. On tails (the Plutonium Dragon), give the card and the coin to the lowest-level player. The coin is now his, but he may not use it during this game.


May 1, 2009: Munchkin 2009 Silver Piece Rule For May 2009

Flip the 2009 Munchkin Silver Piece during any combat. If it lands heads (the Super Munchkin), you have a +9 bonus for this combat, and may NOT ask for help, even if more monsters join the fight. If it lands tails (the Plutonium Dragon), you MUST obtain help if you are not winning the combat, and if you cannot, you must Run Away. If you get help, you must give your helper the Silver Piece as part of his reward unless he has already used a Munchkin coin this game.


June 1, 2009: Munchkin 2009 Silver Piece Rule For June 2009

Flip the 2009 Munchkin Silver Piece before you roll a die or dice in any game of Munchkin or Munchkin Quest. On heads (the Super Munchkin face), you MAY adjust a single die by 1 or 2 pips in the direction more advantageous for you at that moment. On tails (the Plutonium Dragon), you MUST adjust a single die by 1 or 2 pips in the direction less advantageous for you…and if those results would differ, you must use the adjustment that is worse. If the result of your coin flip cannot affect the outcome of the roll (for example, if you roll a 1 when trying to Run Away), you may attempt a second coin flip on a subsequent turn. (This is an exception to the normal "once per game" rule for Munchkin coins.) You may not flip the coin more than twice per game in any event.

Special Munchkin Quest bonus rule: After the Monster Die has been rolled (for any reason), you may drop the 2009 Munchkin Silver Piece in the room you currently occupy in order to reroll the Monster Die. (If a player gained a DxM card on the first roll, he keeps it.) Any other player (i.e., not you) passing through the room may pick up the coin (but not use it) as with any other dropped money. If the game ends and no one has picked up the Silver Piece, you may reclaim it.


June 23, 2009: Special Origins 2009 Bonus Rule!

This rule is only valid during the 2009 Origins Game Fair, June 24-28, 2009. It may be used in any game of Munchkin or Munchkin Quest.

Flip the 2009 Munchkin Silver Piece. On heads (the Super Munchkin), you may spend the Silver Piece when selling items for levels. It counts as 200 Gold Pieces. Give the coin to the lowest-level player (in case of a tie, have them roll a die, with high roll getting the coin). That player may not use the Silver Piece this game, but it is his to keep. If you are the lowest-level player or tied for lowest, keep the coin.

On tails (the Plutonium Dragon), keep the coin in front of you. If you fight a monster with "Dragon" in the name, you may use the coin to banish that monster and take its Treasure. This is not a kill and you do not gain a level for doing so. You are not required to use the coin if you prefer to fight. When you banish a Dragon, give the coin to the lowest-level player, as above.


July 1, 2009: Munchkin 2009 Silver Piece Rule For July 2009

Place the 2009 Munchkin Silver Piece in front of you at the start of any game of Munchkin or Munchkin Quest. This represents Alms, an unstealable small item. On a turn during which you would normally have to give Charity to a single player, you may instead give Alms to that player by handing him the Silver Piece. It is now his, and he may use it during this game or save it for later. You are not required to use your Alms if you would prefer to give cards instead.

As always, you may not use the Silver Piece a second time during a single game, even if you somehow reacquire it (or another one).


August 1, 2009: Munchkin 2009 Silver Piece Rule For August 2009

You may use this rule during any game of Munchkin or Munchkin Quest. Set the 2009 Munchkin Silver Piece on its edge in front of you. You may use one hand (but not both!) to stabilize it, if necessary, but you may not lean the Silver Piece against anything to prop it up. As long as the Silver Piece remains vertical (inclined more than 45 degrees from the horizontal), it is a Reflecting Shield, a small unstealable item. When you are hit by a Curse (or, in games without Curses, a Trap), the Curse reflects back on the player who played it. If it came when you kicked open a door in a Munchkin game, it is discarded with no effect.

If the coin falls over while a Curse is targeted on you (i.e., before you have a chance to remove the card from the table), the Curse has its normal effect. If you reflect a Curse onto a player who also has a Reflecting Shield in play, both Shields are destroyed (remove them from the table) and the Curse affects both players.

The Reflecting Shield cannot be used to evade Traps in Munchkin Quest.


August 10, 2009: Bonus 2009 Munchkin Silver Piece Rules For GenCon Indy!

These rules are only valid between August 13, 2009 and August 16, 2009, inclusive.

In any Munchkin card game: Place the 2009 Munchkin Silver Piece in front of you at the start of the game. You may use the coin once per game to activate any Class, Race, Loyalty, or Accent power that requires discards without discarding anything. (You may even use this when you have nothing to discard!) Remove the coin from play when you do this.

In Munchkin Quest: Flip the 2009 Munchkin Silver Piece at the start of one of your turns. If it lands heads (the Super Munchkin), double your Move for this turn AND restore any lost hits. If it lands tails (the Plutonium Dragon), draw the top two cards of the Monster deck and initiate combat with the higher-level monster.

As always, you may only use one Munchkin promotional coin per game.


September 1, 2009: Munchkin 2009 Silver Piece Rule For September 2009

At any time during a game of Munchkin or Munchkin Quest, you may play the 2009 Munchkin Silver Piece along with a Class, Race, Loyalty, Accent, Power, Style, or Training. This card does not count against your maximum allotment of that type (e.g., if you play the Silver Piece on a Class, you may play a second Class without a Super Munchkin card). The coin stays on that card until you lose it. If you voluntarily remove the card from play, keep the coin. Otherwise, flip the Silver Piece and give it to the highest-Level player if you flip heads (the Munchkin face) or the lowest-Level player if you flip tails (the Plutonium Dragon). If you are the highest or lowest, respectively, keep the coin.


September 3, 2009: Special PAX/Dragon*Con 2009 Bonus Rule!

This rule is in effect for everyone from September 3 through 7, 2009…although it's probably most useful if you're attending one of the two mega-conventions that weekend.

Have someone who works for any game company – digital or tabletop – and who isn't playing in your game flip your 2009 Munchkin Silver Piece. On heads (the Munchkin face), you get a free face-up Treasure card. On tails (the Plutonium Dragon), you get a free reroll.


September 8, 2009: Munchkin 2009 Silver Piece Rule For September 2009 (Repost)

This is a repost of the September rule, now that the PAX/Dragon*Con weekend is over. It is the same as the rule posted on September 1. Don't freak out.

At any time during a game of Munchkin or Munchkin Quest, you may play the 2009 Munchkin Silver Piece along with a Class, Race, Loyalty, Accent, Power, Style, or Training. This card does not count against your maximum allotment of that type (e.g., if you play the Silver Piece on a Class, you may play a second Class without a Super Munchkin card). The coin stays on that card until you lose it. If you voluntarily remove the card from play, keep the coin. Otherwise, flip the Silver Piece and give it to the highest-Level player if you flip heads (the Munchkin face) or the lowest-Level player if you flip tails (the Plutonium Dragon). If you are the highest or lowest, respectively, keep the coin.


October 1, 2009: Munchkin 2009 Silver Piece Rule For October 2009

Flip the 2009 Munchkin Silver Piece at the start of any game of Munchkin or Munchkin Quest. On heads (the Munchkin), you may play a Trick: give one player the Silver Piece to deny him either the level(s) or the Treasures from a combat he has just won. On tails (the Plutonium Dragon), you receive a Treat: once per game, you may draw the three bottom cards from the Treasure discards and put one of them into play immediately, returning the other two to the bottom of the discard pile.

Special Munchkin Quest rules! Instead of the above, you may use the following if you wish. Trick: When you are hit by a Trap, you automatically Dodge, even if the Trap would not otherwise allow a Dodge attempt. You do not receive a DxM for this. Anyone in the room with you must still deal with the Trap, of course! Treat: Once per game, when rolling on the Search Table, you may roll twice and use the roll you prefer.

Also watch for special convention rules coming up later this month! Those of you going to Rincon in Tucson may have a chance to match wits with the Munchkin Czar himself…


October 19, 2009: Special Spiel 2009 Bonus Rule!

This rule is valid anywhere on Saturday, October 24, 2009, as measured by your local calendar.

At any time except during combat, in any game of Munchkin or its siblings, you may spend the 2009 Munchkin Silver Piece to pull one card each out of the Door and Treasure discard piles, subject to the following restrictions:

The same rule applies to Munchkin Quest, except that the draws are from the Deus Ex Munchkin and Treasure decks.

Special Bonus Rule for Spiel '09 attendees: To celebrate the last public appearance of the Munchkin Mascot in 2009, you may use ANY Munchkin or Munchkin Quest promotional coin to go up a level if the Mascot visits your table. Remove the coin from play. This counts as your one use per game (which means that you cannot do this if you have already used another coin ability). This cannot give you the winning level, no matter how much you beg.


November 2, 2009: Munchkin 2009 Silver Piece Rule For November 2009

In honor of Thanksgiving in the United States, we present this rule for the 2009 Munchkin Silver Piece:

Flip the 2009 Munchkin Silver Piece at any time you are not in combat.

If it lands Heads (the Munchkin), you may Talk Turkey: automatically defeat any one avian monster when you are fighting alone. (And because birds are descended from reptiles, this applies to reptilian monsters, too…and yes, that includes dragons.) You may not use this ability to gain the winning level. Alternatively, you may use this ability to pass any bird-themed Curse or Trap (Chicken on Your Head, Duck of Doom, etc.) to one of your opponents.

If it lands Tails (the Plutonium Dragon), Your Goose Is Cooked! You must Run Away from the next avian or reptilian monster you face, even if you could otherwise defeat it. If you encounter a bird-themed Curse or Trap before an appropriate monster, take double the effect of the Curse or Trap instead (unless you have some way to cancel it).

These rules apply to any game of Munchkin or Munchkin Quest. Remember that you can only use one coin effect per game.


December 1, 2009: Munchkin 2009 Silver Piece Rule For December 2009

Happy holidays from the Munchkin team! During the month of December, you may use the 2009 Munchkin Silver Piece at any time to claim the top Door or Treasure discard and put it into your hand, or into play if it is legal to do so. (For Munchkin Quest, this is the top DxM or Treasure discard.)

Special 2010 Silver Piece rule! Until the end of 2009, any 2010 Munchkin Silver Piece may be used to Go Up A Level (but not the winning level).


January 1, 2010: Munchkin 2010 Silver Piece Rule For January 2010

Note: This rule only applies to the 2010 Munchkin Silver Piece. If you are using the 2008 or 2009 coins, check the archive page for the appropriate rules from those years.

You may use the 2010 Munchkin Silver Piece in any game of Munchkin or its siblings (but not Munchkin Quest; see below). Flip the coin. If it lands tails (the Chibithulhu), it may be played whenever anyone kicks open a door and does not encounter a monster; treat it as a Level 20 monster, granting 2 levels and 5 Treasures if defeated. Its Bad Stuff is "Lose 3 levels." If it lands heads (the Munchkin), it may be played on any monster as a +10 enhancer, granting two additional Treasures if defeated. If you play the Silver Piece on another player and that player wins the fight, he gets to keep the coin.

In Munchkin Quest, you may spend the 2010 Silver Piece to force any single monster to ignore you for one turn, unless that monster shares your base color. Keep the coin.

Remember that you can only use one Munchkin coin per game of Munchkin or Munchkin Quest, even if you have several coins available.


February 6, 2010: Munchkin 2010 Silver Piece Rule For February 2010

Note: This rule only applies to the 2010 Munchkin Silver Piece. If you are using the 2008 or 2009 coins, check the archive page for the appropriate rules from those years.

In any game of Munchkin or its sequels, you may flip the 2010 Munchkin Silver Piece after kicking open the door and finding a monster. On heads (the Munchkin), you may end your turn immediately (even skipping Charity) and pass the monster to the player on your left, who must start his turn by fighting it immediately rather than kicking open his own door. On tails (the Chibithulhu), you must turn over a second Door card and, if possible, apply it to the fight you are already in.

In Munchkin Quest, you may flip the 2010 Munchkin Silver Piece after exploring a new room and exposing a monster. On heads (the Munchkin), you may back out through the link you entered from, even if you do not have Move to do so, without suffering any ill effects from the room or taking a hit from the monster. This ends your turn immediately. On tails (the Chibithulhu), turn over a second Monster card and add it to the room you are in.

Remember that you can only use one Munchkin coin per game of Munchkin or Munchkin Quest, even if you have several coins available.


March 1, 2010: Munchkin 2010 Silver Piece Rule For March 2010

Note: This rule only applies to the 2010 Munchkin Silver Piece. If you are using the 2008 or 2009 coins, check the archive page for the appropriate rules from those years.

During any one combat in any game of Munchkin or its sequels, including Munchkin Quest, you may choose any non-one-shot Item you have in play, even one you cannot otherwise use, and flip the 2010 Munchkin Silver Piece. On heads (the Munchkin), you may double the combat bonus of the Item, but you must discard the Item when the combat is over. On tails (the Chibithulhu), the Item's bonus becomes a penalty for that fight only. You do not have to discard the Item in that case.

Remember that you can only use one Munchkin coin per game of Munchkin or Munchkin Quest, even if you have several coins available.


April 1, 2010: Announcement Concerning The Munchkin Silver Piece

We've been having a lot of fun with the various Munchkin Silver Pieces and rules for using them.

Unfortunately, we've heard a lot of stories from people who think they contain chocolate and are trying to eat them. The metal in the Silver Pieces is not toxic, but chewing on metal is a bad idea in general, so we're retiring the Munchkin Silver Piece program as of today, April 1, 2010, and recalling all the coins currently in circulation. Click here for details on how to return your Silver Pieces.

Thank you all for the fun you've had with our gimmick, and we'll try not to let you down like this in the future. Happy Munchkining!

--Andrew Hackard, Munchkin Czar


April 1, 2010: Munchkin 2010 Silver Piece Rule For April 2010

(Thanks to everyone who appreciated yesterday's joke. To those of you who "bit" on it…better luck next year!)

You may use the 2010 Munchkin Silver Piece during any combat in any Munchkin or Munchkin Quest game to Fool the monsters. Any monsters with bonuses against your current Class, Race, Accent, or Loyalty (or combinations of those) will not get them for that fight. However, you cannot use any abilities from a Class, Race, Accent, or Loyalty that is protected by this rule, or the monsters will realize your deception and receive DOUBLE their usual bonus, and you must surrender your Silver Piece to the lowest-Level player other than yourself at the table.

If you lose or change your Class, Race, etc., you are not protected from bonuses against your new attribute.

You may only use one Munchkin or Munchkin Quest coin per game, and (unless the rule says otherwise), you may only use a coin rule once per game.


May 1, 2010: Munchkin 2010 Silver Piece Rule For May 2010

Happy May Day!

Play during any Munchkin card game or Munchkin Quest when you are fighting alone and are losing. Say "May Day, May Day!" and hand the Silver Piece to another player. If that player chooses to join you in the fight, he keeps the Silver Piece (and may use it later, if he wishes) and draws a face-down Door. If he chooses not to join you, he returns the Silver Piece and you draw a face-down Treasure, which you may put into play immediately. You may continue this process until you run out of opponents, you are no longer losing the fight, or you get bored and decide to Run Away.

If you and your helper win the fight, the helper automatically gets to choose one card from the available Treasures. If you and your helper lose, the helper automatically Runs Away, escaping all ill effects (even the loss of a hit, in Munchkin Quest), and your Run Away roll is at -1.

You may only use one Munchkin or Munchkin Quest coin per game, and you may only use this coin for one fight, even if no one accepts your request for help.


June 1, 2010: Munchkin 2010 Silver Piece Rule For June 2010

You may play the 2010 Munchkin Silver Piece in any game of Munchkin (any variety) or Munchkin Quest. You may only one use coin per game. The coin represents a June Bug.

In a Munchkin card game, the June Bug is a +2 Steed worth 200 Gold Pieces. (If you do not have the Steed rules, treat it as a Big item that does not count against your total of Big items.) In any combat in which you must Run Away, you may sacrifice the June Bug for an automatic escape from all monsters. If you do this, flip the coin. On Heads (the Munchkin), give the coin to the highest-Level player. On Tails (the Chibithulhu), give the coin to the lowest-Level player. Roll the die to break any ties.

In Munchkin Quest, you may play the June Bug in place of drawing a monster when you explore a new room. Roll normally for color. The June Bug is a Level 10 Bug with one die. It gives 1 level and 3 Treasures when defeated. Use the Silver Piece as the monster standie; the player who defeats the June Bug gets the coin.


July 1, 2010: Munchkin 2010 Silver Piece Rule For July 2010

You may play the 2010 Munchkin Silver Piece during any combat in any variety of Munchkin, including Munchkin Quest, to turn a one-shot Item into a fire/flame attack. If you have the July 4 Chibithulhu at the table, you may play the Silver Piece on a permanent Item instead! In both cases, if the Item was already a fire/flame attack, it has an extra +5.

When you discard the Item, flip the Silver Piece. On Heads (the Munchkin), give it to the highest-Level player other than yourself. On Tails (the Chibithulhu), give it to the lowest-Level player other than yourself. Exception: Current members of any nation's armed forces, and veterans thereof, may keep the Silver Piece, with our thanks for your service.

You may use only one Munchkin or Munchkin Quest coin during a game.


August 1, 2010: Munchkin 2010 Silver Piece Rule For August 2010

August is Back-to-School Month in most of Texas, so we have the following school-themed rules:

In any variety of the Munchkin card game, you may use the 2010 Munchkin Silver Piece when you kick open a door and discover a monster. Place the Silver Piece on the monster's card to place him in Detention. You may Look For Trouble or Loot The Room as though the monster had not appeared. At the start of your next turn, you encounter the monster from Detention instead of kicking open a door.

In Munchkin Quest, you may use the 2010 Munchkin Silver Piece when you explore a new room. Place the Silver Piece on the monster's card to put him in Time Out (in the corner of the room). The monster will ignore you this turn.

Once the Detention or Time Out expires, flip the Silver Piece. On Heads (the Munchkin), give it to the highest-Level player other than yourself. On Tails (the Chibithulhu), give it to the lowest-Level player other than yourself. Exception: Current or retired teachers, at any level, may keep the Silver Piece, with our thanks.

You may use only one Munchkin or Munchkin Quest coin during a game.

Special GenCon 2010 Bonus Rule! Bring ANY Munchkin promo coin to the Adventure Retail booth. Tell Munchkin Czar Andrew Hackard your favorite Munchkin card, and he will flip your coin and sign the side that lands face up. Whenever a rule for that coin requires you to give it up, you can keep it if Andrew's signature lands face-up (flip the coin if the rule does not already require it). One coin per person per day, please.


September 1, 2010: Munchkin 2010 Silver Piece Rule For September 2010

September brings the beginning of fall (in the Northern Hemisphere), so here's a rule about falling:

You may use the 2010 Munchkin Silver Piece during any game of Munchkin or Munchkin Quest when any player is in combat, unless that combat is for the win. Once you declare your intention to use the Silver Piece, all other players must immediately stop playing cards or rolling dice.

Hold the Silver Piece at least 18 inches (50 cm) above the playing surface, so that neither face of the coin faces the playing surface. Drop the Silver Piece on the table. If it lands Heads up (the Munchkin), the munchkin side wins the fight. If it lands Tails up (the Chibithulhu), the monster side wins. No cards or other promo items may change this result!

If you played the Silver Piece into someone else's fight, give that player the coin whether he won or lost. If you played it into your own fight, give it to the youngest player at the table other than yourself, or give it to a spectator.

Special PAX 2010 Bonus Rule! Bring ANY Munchkin promo coin to the Steve Jackson Games demo area. Tell Munchkin Czar Andrew Hackard your favorite Munchkin card, and he will flip your coin and sign the side that lands face up. Whenever a rule for that coin requires you to give it up, you can keep it if Andrew's signature lands face-up (flip the coin if the rule does not already require it). One coin per person per day, please. (Yes, this is the same as the Special GenCon 2010 Bonus Rule: the rule so nice, we used it twice!)


October 1, 2010: Munchkin 2010 Silver Piece Rule For October 2010

Play the 2010 Munchkin Silver Piece during any combat in which there is at least one Undead monster. All monsters in the fight are now de-Undeadified. Any bonuses that come from fighting against Undead monsters (such as the Cleric's ability) are nullified. The monsters may be re-Undeadified if someone has the right cards or promo item. Give the Silver Piece to the player whose combat you interfered with. (If you interfered with your own fight, your opponents roll the die and high roller gets the coin.)

You may only play one Munchkin or Munchkin Quest promotional coin per game.

Special 2011 Munchkin Silver Piece rule! If you already have the 2011 Munchkin Silver Piece, you may use it in any Munchkin game. If your game is using the Fairy Dust expansion, you may "spend" the 2011 Silver Piece to retrieve a single Fairy Dust card from the discard pile. If you are not using the Fairy Dust expansion, you may "spend" the 2011 Silver Piece to start the game with one Fairy Dust card of your choice, in addition to your regular allotment of Doors and Treasures. In both cases, this does count as your one coin use per game. You do not have to give the 2011 Silver Piece to another player to use this rule.


November 1, 2010: Munchkin 2010 Silver Piece Rule For November 2010

You may use the 2010 Munchkin Silver Piece during any game of any flavor of Munchkin or Munchkin Quest.

Flip the Silver Piece at any point during the game.

If it lands Heads (the Munchkin), you may "spend" the Silver Piece to draw an extra face-down Treasure after winning a fight. This Treasure goes into your hand whether or not you had help.

If it lands Tails (the Chibithulhu), you may "spend" the Silver Piece to Run Away automatically from a single monster. If you had a helper (or you WERE the helper), this protection does not extend to the other person in the fight. Heh heh.

Once you have used the Silver Piece, give it to the youngest player other than yourself. You may use only one promotional Munchkin or Munchkin Quest coin per game.

Special 2011 Munchkin Silver Piece rule! If you already have the 2011 Munchkin Silver Piece, you may use it in any Munchkin game. If your game is using the Fairy Dust expansion, you may "spend" the 2011 Silver Piece to retrieve a single Fairy Dust card from the discard pile. If you are not using the Fairy Dust expansion, you may "spend" the 2011 Silver Piece to start the game with one Fairy Dust card of your choice, in addition to your regular allotment of Doors and Treasures. In both cases, this does count as your one coin use per game. You do not have to give the 2011 Silver Piece to another player to use this rule.


December 1, 2010: Munchkin 2010 Silver Piece Rule For December 2010

Happy Winter Holidays! (Good wishes not valid in the Southern Hemisphere.)

You may use the 2010 Munchkin Silver Piece during any Munchkin game using the Waiting for Santa or Santa's Revenge boosters. When another player discards a green- or red-bordered card from one of those expansions, you may give the Silver Piece to the discarding player and take the card into your hand (or play it immediately, if it is legal to play at that moment). [Exception: You cannot use the Silver Piece to retrieve "Five Gold Rings."] The Silver Piece remains "live" and may be used multiple times during the game, even by a player who has used the Silver Piece already. This is an explicit exception to the usual "one coin per game" rule.

In Munchkin Quest, you may use the 2010 Silver Piece to activate any Deal without spending Move or Gold. You may only do this once per game.

Special 2011 Munchkin Silver Piece rule! If you already have the 2011 Munchkin Silver Piece, you may use it in any Munchkin game. If your game is using the Fairy Dust expansion, you may "spend" the 2011 Silver Piece to retrieve a single Fairy Dust card from the discard pile. If you are not using the Fairy Dust expansion, you may "spend" the 2011 Silver Piece to start the game with one Fairy Dust card of your choice, in addition to your regular allotment of Doors and Treasures. In both cases, this does count as your one coin use per game. You do not have to give the 2011 Silver Piece to another player to use this rule.


January 1, 2011: Munchkin 2011 Silver Piece Rule For January 2011

Happy New Year!

This year's Munchkin Silver Piece features the Sparkly Good Fairy, who wants the munchkins to be nice to each other and is willing to bash heads to make sure of it.

Say, "That wasn't Fairy nice!" and flip the 2011 Munchkin Silver Piece when you have asked for help from a specific player and been refused. On heads (the Munchkin), you may take a random Door card from his hand. On tails (the SGF), you may take a random Treasure card from his hand. If you end up winning the fight, give him the Silver Piece. Otherwise, you get to keep it.

If you're playing with the Fairy Dust expansion, then instead of flipping the coin, you can take a random Fairy Dust card from his hand. In this case, you must give him the coin regardless of the outcome of the fight.

As always, you may only use one coin per game, and only once.


February 2, 2011: Munchkin 2011 Silver Piece Rule For February 2011

All's fair in love and Munchkin

Flip your 2011 Silver Piece at the start of a game of Munchkin (any variety) or Munchkin Quest. As you flip it, say the magical incantation, "Heads I win, tails you lose."

If the coin comes up heads (the Munchkin), you may discard your hand (minimum three cards) to win one combat, as long as it is not for the winning level. (This ends the fight; no one can invoke the 2.6 second rule to extend it.) When you do this, give the Silver Piece to the youngest player at the table other than yourself.

If the coin comes up tails (the Sparkly Good Fairy), you may discard your hand (minimum three cards) to force an opponent to lose one combat and have to Run Away. When you do this, give the Silver Piece to the opponent whose combat you have just ruined. If he had a helper, give the helper any one Item you have in play.

You may only use one Munchkin coin per game. Merely flipping the coin at the start of the game does not count as using it, however – you have to invoke its power.

(Thanks to Munchkin Hireling Angie Kreuser for the inspiration for this rule!)


March 1, 2011: Munchkin 2011 Silver Piece Rule For March 2011

Braaaaaaaiiiiinnnnss…

In honor of the release later this month of our newest Munchkin core game, Munchkin Zombies, this month you may use the 2011 Silver Piece during any combat (in any Munchkin game except Munchkin Quest) to Undeadify one monster in the fight. Any other Undead may then join the fight without the use of a Wandering Monster card. (The monster counts as Undead for all purposes, including abilities such as a Cleric's combat bonus.)

In Munchkin Quest, you may use the Silver Piece on any player's turn to move any or all Undead monsters into that player's room.

In both cases, you must give the player the Silver Piece when the fight is done. If, for some reason, you use the Silver Piece on yourself, you may keep it but you may not use it again during the current game.

As always, you may only use one Munchkin promotional coin of any type per game, unless a specific rule supersedes this restriction.


April 1, 2011: Munchkin 2011 Silver Piece Rule For April 2011

April 1 is Andrew's favorite holiday, so this rule is for (and from) him:

In any variety of Munchkin, including Munchkin Quest, you may place the 2011 Silver Piece on the table, showing that you are a Fool. It takes the place of your Class, Race, Loyalty, Accent, or Mojo (whatever is appropriate for your given game). You may not combine it with other traits of the same type without the appropriate card (so if it acts a Fool Class, you cannot then play a Warrior without a Super Munchkin card). If you choose or are forced to lose a trait of that type, you must give the 2011 Silver Piece to the lowest-Level player at the table other than yourself. He may not use it during the same game.

The Fool's abilities are:


May 1, 2011: Munchkin 2011 Silver Piece Rule For May 2011

April showers bring May fl…flow…fl-ACHOOO!!!

In the spirit of the season, here's a 2011 Munchkin Silver Piece rule (for any Munchkin card game or Munchkin Quest) so simple that even the most antihistamine-fogged brain can comprehend it. You may use the 2011 Silver Piece to throw Sneezing Powder into any combat in which you are not involved. Flip the coin. If it comes up heads (the Munchkin), the munchkin side gets +3. If it comes up tails (the Sparkly Good Fairy), the monster side gets +3.

After the combat, hand the Silver Piece to the player on your left if the munchkins won or the player on your right if the monsters won.

As always, you may only use one Munchkin or Munchkin Quest coin per game.


June 1, 2011: Munchkin 2011 Silver Piece Rule For June 2011

In any Munchkin card game, or Munchkin Quest, you may give the 2011 Munchkin Silver Piece to another player during combat on your turn to force that player to help you, as long as that combat would not give you the winning level. If the munchkin side wins, you must also give your helper first choice among the Treasure cards. You cannot force a player to help who could not legally help you otherwise.


July 1, 2011: Munchkin 2011 Silver Piece Rule For July 2011

When, in the course of Munchkin events, it becomes necessary for one helper to dissolve the avaricious bands which have connected him with another…

In honor of Independence Day, here in the United States, we hold this rule to be self-evident: A person helping in a combat, in any Munchkin card game or Munchkin Quest, may give the 2011 Silver Piece to the person he is helping in order to back out of a fight with no penalty. That player may try for another helper, if he chooses.

Players may use only one Munchkin or Munchkin Quest coin, of any type, per game unless the coin rule says otherwise.


August 1, 2011: Munchkin 2011 Silver Piece Rule For August 2011

It's still the dog days of summer here in the United States, and we understand how the heat can get a munchkin down. In any variety of Munchkin, including Munchkin Quest, you may use the 2011 Munchkin Silver Piece to throw a Freezing Potion into any combat. (In Munchkin Quest, this is a Throwable item, so you have to be in the same room or an adjacent room for it to work.) The Freezing Potion grants +5 to either side and is usable once only. After the fight, give the Silver Piece to the youngest player other than yourself.

Players may use only one Munchkin or Munchkin Quest coin (of any type) per game, unless the coin rule says otherwise.

Special GenCon 2011 Rule!

From August 3 through 7, 2011, you may "spend" the 2011 Munchkin Silver Piece to take a just-discarded card and put it into your hand. (Exceptions: You may not buy back Fairy Dust cards or Dungeon cards in Munchkin games, or Monster cards in Munchkin Quest games.) Add the Silver Piece to the Treasure for the next monster(s) killed.


August 9, 2011: Munchkin 2011 Silver Piece Rule For August 2011

It's still the dog days of summer here in the United States, and we understand how the heat can get a munchkin down. In any variety of Munchkin, including Munchkin Quest, you may use the 2011 Munchkin Silver Piece to throw a Freezing Potion into any combat. (In Munchkin Quest, this is a Throwable item, so you have to be in the same room or an adjacent room for it to work.) The Freezing Potion grants +5 to either side and is usable once only. After the fight, give the Silver Piece to the youngest player other than yourself.

Players may use only one Munchkin or Munchkin Quest coin (of any type) per game, unless the coin rule says otherwise.


September 1, 2011: Munchkin 2011 Silver Piece Rule For September 2011

You may use the 2011 Silver Piece at any time except during combat to draw face-down cards. Flip the Silver Piece and roll a die. If the Silver Piece comes up heads (the Super Munchkin), draw from the Treasure deck; if it comes up tails (the Sparkly Good Fairy), draw from the Door deck (or DxM deck in Munchkin Quest). If the die roll is odd, draw one card from the deck; if it is even, draw two.

After you draw the cards, give the Silver Piece to the oldest player at the table, unless you are oldest, in which case, give it to the youngest. It's theirs now.

Players may use only one Munchkin or Munchkin Quest coin (of any type) per game, unless the coin rule says otherwise.


October 1, 2011: Munchkin 2011 Silver Piece Rule For October 2011

Good grief…

In celebration of the single greatest Halloween program ever, here is your 2011 Munchkin Silver Piece rule for October:

Play after winning a combat in which you had a helper. Instead of giving your helper the agreed-upon reward, hand him the Silver Piece and say, "You got a rock." (If you have any cards in play with "Rock" or "Stone" in the title, you must hand those cards over as well!) The victim recipient may use the Silver Piece in this game…and if he uses it on you, it doesn't count as his one coin usage!

Except as noted above, you may use only one Munchkin or Munchkin Quest coin per game.


November 1, 2011: Munchkin 2011 Silver Piece Rule For November 2011

Autumn, when all the leaves change color…

You may flip the 2011 Munchkin Silver Piece at the start of the game of any variety of Munchkin, including Munchkin Quest. If it comes up heads (the Munchkin), you may choose to draw any or all of your starting Treasures as Doors instead. If it comes up tails (the Sparkly Good Fairy), you may choose to draw any or all of your starting Doors as Treasures instead. If it lands on edge, start the game at Level 5. (For Munchkin Quest, substitute DxM for Doors in the rule.)

You may not use this or any other coin again in the same game unless you die, in which case, you may flip the coin a second time when you redraw. In this case, however, you must give the Silver Piece to the oldest player at the table other than yourself.


December 1, 2011: Munchkin 2011 Silver Piece Rule For December 2011

Santa's not the only one bringing gifts this December…the Sparkly Good Fairy wants in on the action!

After you have helped win a combat in any version of Munchkin or Munchkin Quest, you may flip the 2011 Silver Piece. On Heads (the Super Munchkin), you gain a level, which can be the winning level! (If, for some reason, you were already gaining a level, gain another one.) On Tails (the Sparkly Good Fairy), draw two face-up Treasures after the monster Treasures are parceled out. Give the Silver Piece to the player whose birthday is closest to December 25, unless one of your players has a birthday on the day you're playing, in which case, give it to that player.

You may only use one Munchkin or Munchkin Quest promotional coin per game…except…

Special Rule! If you are using Munchkin Fairy Dust Dice, roll one Fairy Dust d6 after using the above rule: if it comes up 6, you not only keep the Silver Piece, you may use it again this game! No one may play Loaded Die or Reloaded Die on this roll.


January 1, 2012: Munchkin 2012 Silver Piece Rule For January 2012

FREEZE!

In any variety of Munchkin (including Munchkin Axe Cop!), you may flip the 2012 Silver Piece when you Kick Open The Door and do not find a monster. On Heads (the Super Munchkin), draw a face-down Door card and then decide whether to Loot The Room or Look For Trouble. On Tails (Axe Cop), you may Kick Open Another Door…and if this one is also not a monster, you may Loot The Room or Look For Trouble.

In Munchkin Quest, you may flip the 2012 Silver Piece when your turn is over and it is time to roll for Monster Movement. On Heads, draw a DxM card and do not roll Monster Movement at all. On Tails, roll Monster Movement, resolve it, and then roll it again. (The second roll also grants a DxM card, if appropriate.)

As always, you may only use one Munchkin or Munchkin Quest promotional coin per game, unless the rule specifies otherwise.


February 1, 2012: Munchkin 2012 Silver Piece Rule For February 2012

Everyone knows February is all about Valentine's Day, but Axe Cop is too busy chopping off heads to worry about love. So we're going to pick the other important holiday in February: President's Day.

Flip your 2012 Silver Piece at the start of the game.

HEADS: The Munchkin, who for purposes of this rule represents George Washington. (Just go with it.) You may use the Silver Piece to automatically kill a single plant monster. You must give the Silver Piece to the oldest player at the table (or at least the player who will admit to being the oldest) after the combat, unless your father is playing, in which case you must give it to him.

TAILS: Axe Cop! Trivia note: Axe Cop once met Abraham Lincoln. After being Cursed by another player, you may spend the Silver Piece to set free all Hirelings, Allies, Sidekicks, or Minions, including your own. They all go to the discard pile. Any Items they were carrying go with them. You must do this immediately; you cannot retrieve Items from your own Hireling first. After everything gets discarded, give the Silver Piece to the player who Cursed you.

The player to whom you give the 2012 Silver Piece may not use it during the same game.

Because Munchkin Quest doesn't have Hirelings, don't bother to flip the 2012 Silver Piece in an MQ game; just use the HEADS result.


March 1, 2012: Munchkin 2012 Silver Piece Rule For March 2012

Y'all should start seeing Munchkin 8 – Half Horse, Will Travel in your Friendly Local Game Stores very shortly. To give y'all a taste, you may use the 2012 Silver Piece to start any Munchkin game, including Munchkin Quest, as one of the two races from Munchkin 8:

HEADS (the Munchkin): You are a Centaur.

TAILS (Axe Cop): You are a Lizard Guy.


April 1, 2012: Announcement: Trade Munchkin Silver Pieces For Munchkin!

This program starts tomorrow, April 2, at most Friendly Local Game Stores in North America. They will accept Munchkin Silver Pieces, any year, as currency for the purchase of Munchkin games and accessories, at a rate of one dollar per Silver Piece.

We'd hoped to be able to launch the program today, but it took our lawyers a little longer than we expected to work out the terms and conditions, so we'll post the details of the coins-for-games program in this space tomorrow. Be sure to read that post!


April 1, 2012: Munchkin 2012 Silver Piece Rule For April 2012

For those of you checking for the rules from yesterday's post…APRIL FOOLS!! Please, please, please don't bug your FLGS…

In the United States, our income tax returns are due this month, so we're all thinking about ways to beat the system. In that spirit, here's a rule about dodging Curses!

You may use the 2012 Munchkin Silver Piece in any variety of Munchkin, including Munchkin Quest, to escape any Curse. (In Munchkin games, you can also use this rule on Traps; Munchkin Quest Traps are different and are not covered by the rule.) Roll the six-sided die and count that many players to your left, skipping yourself. The Curse hits that player instead of you. However, you must give that player the Silver Piece after the effects of the Curse are resolved.

You may only use one Munchkin or Munchkin Quest coin rule per game, unless otherwise specified.


May 1, 2012: Munchkin 2012 Silver Piece Rule For May 2012

In the United States, May brings many important days of recognition, but none so important as Mother's Day. Or so our mothers tell us. Here's a rule in their honor:

You may use the 2012 Silver Piece in any variety of Munchkin, including Munchkin Quest, to add a Mommy Monster to combat. The Mommy will join any monster of Level 5 or below, or that is a Baby (or has Baby in the name). The Mommy is 10 levels higher than the original monster, and gives 1 extra level and 2 extra Treasures (above those she inherited from her offspring) when killed.

In the Munchkin card games, give the 2012 Silver Piece to the current player following the combat. That player may not use it again that game unless she is a mother herself.

In Munchkin Quest, the Silver Piece becomes part of the Mommy's Treasure. If Mommy is not killed before the end of the game, or is banished in a way that does not award Treasure, you may reclaim your Silver Piece. The Mommy Monster travels with her offspring and is considered to have the same base color.

As always, you may only use one Munchkin or Munchkin Quest coin per game, unless the rule says otherwise (and this one doesn't, so there).

Special bonus rule! If you are playing on May 13, Mother's Day, the Mommy Monster is 20 levels higher and grants 2 extra levels and 5 extra Treasures!


June 1, 2012: Munchkin 2012 Silver Piece Rule For June 2012

Andrew's on vacation, so here's a Munchkin and Munchkin Quest rule about taking some time off…

You may use the 2012 Silver Piece at any time on your turn to end your turn immediately. If you were in combat, all monsters and other cards played in the combat are discarded, and you lose a level. Otherwise, play passes to the next player with no penalty to you. (Unless you play the Silver Piece during your Charity phase, you are not required to give Charity.)

When you use this rule, everyone at the table who has not yet used a Munchkin or Munchkin Quest coin rolls a die. Give the Silver Piece to the high roller. (If necessary, roll again to break ties.) In the unlikely event that everyone has used a coin but you, you may keep the 2012 Silver Piece as a reward for your patience.

You may only use one Munchkin or Munchkin Quest coin in a game, unless a specific rule says otherwise.


July 1, 2012: Munchkin 2012 Silver Piece Rule For July 2012

We're going to hang out with 100,000 or so of our favorite geek friends at San Diego Comic-Con this month. It will be EPIC. Hey, that gives me an idea…

You may use the 2012 Silver Piece during any Munchkin-family card game. (For Munchkin Quest, keep reading…) Place the card, at any time, on a Class, Race, Accent, Loyalty, or Mojo, to turn that card into the Epic version of itself. If you manage to keep that Epic trait until the end of the game, you may keep the Silver Piece. Otherwise, when you lose the Epic trait, give the Silver Piece to any other player who had the same trait in play – if more than one player has it, high roller gets it. (If no one else has it, give the coin to the first player who plays the trait…and if no one does, you can keep the Silver Piece!)

(Don't have the Epic Munchkin rules? Get the free download here!)

In Munchkin Quest, the 2012 Silver Piece becomes your Hireling. You may play the coin at any time by flipping it. If the Munchkin comes up, he will carry an additional Big item for you and allow you to use it (as long as it is otherwise legal) without suffering any movement penalties. If Axe Cop comes up, you may use two additional Hands. You may also sacrifice your Hireling to escape one combat without suffering any penalties, including losing hits. If you sacrifice your Hireling, he drops any items he was carrying in the room you just left.

As always, you may only use one Munchkin or Munchkin Quest coin per game unless a rule says otherwise.


August 1, 2012: Munchkin 2012 Silver Piece Rule For August 2012

You may use this rule in any variety of Munchkin, including Munchkin Quest, during any combat that will not result in you winning the game. You may not have a helper in that combat. To activate the coin, flip it on the table – all other play must cease. If it comes up Heads (the Munchkin), you win the fight immediately, gaining all appropriate levels and Treasure. If it comes up Tails (Axe Cop), you lose the combat and suffer the Bad Stuff for the highest-Level monster in the fight.

Loaded Die (and Reloaded Die) may not be used to dictate the result of the coin toss, but may allow (or force) another flip of the coin.

You may use only one Munchkin or Munchkin Quest coin per game, unless the rule says otherwise.


Original Site This one is updated frequently so it might be a good idea to check it.